![]() We were one of the first groups to incorporate live actors to tell the story. I said, “Let’s get professional voice actors.” We did this before Metal Gear Solid came out. The traditional RPGs where you read the story in text on a TV monitor, I hated those. The medium back in the day was, the PlayStation gave us the CD-ROM. But when creating that game I studied the medium. ![]() “The medium is the message.” When we were doing Legacy of Kain, we did a content-based game where you’re playing an anti-hero, a vampire, where the whole world wants to kill you. I don’t know if we’ve ever talked about this before, but I’m a huge Marshall McLuhan fan. I could spend a lot of time on this, but for now I’m going to focus on Legacy of Kain. I’ll talk about games I’ve made in the past only because they’re going to echo where we’re going in the future. You’re playing the monsters fighting the human race. In this game, you’re an unstoppable force from Deadhaus. You play vampires, ghouls, revenants, liches. It’s a game where you play the undead fighting the living. We’re using Amazon Lumberyard, and the way we’re using it speaks to a new type of gaming mentality for a new marketplace, which is yielding itself every day. Denis Dyack: What we’re doing might interest you from the perspective of-we’re doing some interesting things in the industry.
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